Nov 5, 2019
The issue regarding gender representation has become prevalent in recent year and gaming companies have come up with solutions to make it work in their favor. Game Developers are creating games that are appealing to all different kinds of gamers to make the most profit and to show they are inclusive. This type of action isn’t bad it allows for games like RPGs to become more available to a wider audience and it allows gamers of different genders to participate in the gaming community. However, Game Developers still need to produce quality content and gameplay for their consumers if they want to make the most profit.
Many game developers created web pages on their sites that show how progressive their company is. The four greats examples are well-known gaming companies Electronic Arts, BioWare, Bethesda Game Studios, and Arkane Studios create large quantities of games that suppose to be appealing to all kinds of gamers without checking the quality of their games. Angela M. Hass discusses in her work “Toward a Digital Cultural Rhetoric” how the five rules of rhetoric – Invention, Arrangement, Style, Memory, and Delivery – can be applied to a digital platform like a website. When it comes to marketing these companies do an excellent job following these rules but not when it comes to the game development.
This is a problem because as a gamer and a consume I expect these same companies to use the same rules of rhetoric to help improve the quality of their games, which they aren’t. They are focused on creating large quantity of games that prove they able to meet a diversity quota they end up forgetting to do a quality control check on their games. The best examples are the games Mass Effect Andromeda and Assassin’s Creed Unity with their rushed development time. The games had many problems especially glitches like the facial glitches shown in the memes shown here down below.
Not only were the developers having issues with the game manics and animation but were also trying to create characters and narratives that would appeal to a large audience with diverse genders and backgrounds, unfortunately they lacked substance which impacted the games quality. The journalist Paolo Gaudiano supports my opinion that game developers shouldn’t try to meet a diversity quota. Game Developers need to allow time for people that have the right qualifications and resources to work on developing a great quality video game regardless of their gender or background. In order to do this, they need to be able to work with the gamers in the gaming community. Which means listening to the gamers opinions, feed back and criticism of the companies’ and their video games. It would not only improve the quality of video games but it would also improve the companies relationship with gamers in the long-term.
References
Arkane Studios “About.” Arkanestudios.com. Zenimax Media. 2019. https://www.arkane-studios.com/en#about. Accessed: 23 Sept 2019.
Bethesda Game Studios. “Overview.” Bethesda.com. Zenimax Media. 2018. https://bethesdagamestudios.com/. Accessed: 23 Sept 2019.
BioWare Community Team. “Girls Behind Gaming.” Bioware.com. BioWare. 8 March 2018. http://blog.bioware.com/2018/03/08/girls-behind-games/. Accessed: 23 Sept 2019.
Electronic Arts. “Diversity and Inclusion.” Ea.com. Electronic Arts Inc. 2019. https://www.ea.com/about/diversity-and-inclusion. Accessed: 23 Sept 2019.
Fig. 1. “Mass Effect Andromeda Meme.” Digital image a meme about the game Mass Andromeda and it’s facial animation glitch. Gamesskinny.com BioWare. 2017. https://www.gameskinny.com/i0vgu/bioware-should-be-ashamed-mass-effect-andromeda-still-needs-such-big-patches. Accessed 3 Nov 2019.
Fig. 2. “YOU’VE NEVER SEEN AN AC GAME BUG OUT? THAT’S ODD.” Digital Image of a meme about the game Assassin’s Creed Unity and it’s facial animation glitch made by mememkip. Imgflip.com. Ubisoft. 2018. Accessed: 3 Nov 2019.
Gaudiano, Paolo. “Companies Should Stop Focusing On Diversity.” Forbes.com. Forbes. 2 April 2018. https://www.forbes.com/sites/paologaudiano/2018/04/02/stop-focusing-on-diversity/#cbe437867645. Accessed: 3 Now 2019.
Hass, Angela M. “Toward a Digital Cultural Rhetoric.” The Routledge Handbook of Digital Writing and Rhetoric. edited by Jonathan Alexander and Jacqueline Rhodes. Routledge, 2018. pp. 412-422. Taylor and Francis Group. https://www.taylorfrancis.com/books/e/9781315518497/chapters/10.4324/9781315518497-39. Accessed 23 Sept 2019.